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Honestly if you don't intend on playing AAA games at 4K/+100fps with ray tracing you don't need this. The Steam survey shows the GTX1060 is still the most popu
by pier25 4y ago
Honestly if you don't intend on playing AAA games at 4K/+100fps with ray tracing you don't need this.
The Steam survey shows the GTX1060 is still the most popular card so even the most recent games need to perform adequately with that in mind.
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
I still use a GTX1070 for playing at 1080p or 4K at 60fps for older or non-demanding games and it's still absolutely fine.
- andrewmcwatters 4y agoI agree. If we hold to the historic 200 USD GPU price point, developers should still be mostly targeting the GTX 16 series.
- capableweb 4y ago> Honestly if you don't intend on playing AAA games at 4K/+100fps with ray tracing you don't need this. On the other hand, if you're doing other things with your GPU than just gaming, this might be a very well-worth card, depending on how much AI/ML/video encoding/3d rendering/physics simulations/X you do. Personally I'm waiting for some benchmarks related to CUDA and particularly Stable Diffusion to come out before I decide. And I don't game that much anymore, maybe some hours per month at maximum. But I'm using my GPU a lot for video encoding and 3D rendering, so still interested in GPU development.
- pier25 4y agoSure, although I would imagine your use case is niche compared to gaming.
- capableweb 4y agoYou're saying all other use cases besides gaming together is niche compared to gaming itself? Not sure about that, a lot of NVIDIA cards are used in both the creative and engineering industries. And when they buy cards, they usually buy a lot of cards, not just one per device, as gamers do. If you observe NVIDIA movements and actions, you'll see that they are starting to focus a lot more on B2B than they ever did before. Almost like their B2C is not the main focus anymore, just a good PR piece for them.
- pier25 4y agoWell, Nvidia has only about 18% of the whole GPU market [1] share but around 76% of the gaming market share on Steam. I'd be very surprised if gaming didn't represented the majority of Nvidia's revenue of selling GPUs. [1] https://webtribunal.net/blog/gpu-market-share/ https://webtribunal.net/blog/gpu-market-share/ [2] https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
- capableweb 4y agoCounting integrated graphics, it might have a lower market share. But when it comes to discrete graphics (which most people on the gaming scene, including all the other sectors, actually run), nvidia has 83% of the market share according to [1]. Going by public information(https://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-second-quarter-fiscal-2022 https://nvidianews.nvidia.com/news/nvidia-announces-financia...), "graphics" is still the majority of their income at about 58% (other part being "Compute & Networking" at 42%). However, "graphics" also include "the Quadro/NVIDIA RTX GPUs for enterprise design, GRID software for cloud-based visual and virtual computing, and automotive platforms for infotainment systems.", none of which are gaming use cases. Question is if those represent more than 10% of the "graphics" revenue or not. My guess is yes. And even if 1% of consumer graphic cards are being sold for the non-gaming use cases, it seems pretty clear that the demand in the non-gaming use cases seems even bigger than gaming ones. Also note that from the press release linked above, there are only a few lines dedicated to gaming. The rest is all about non-gaming use cases.