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>>"Across the 22 cases they found, multiplayer war gaming was the most frequent trigger. [...] There was a high incidence of potentially relevant genetic varian
by mdrzn 4y ago
>>"Across the 22 cases they found, multiplayer war gaming was the most frequent trigger. [...] There was a high incidence of potentially relevant genetic variants (63%) among the patients, which has significant implications for their families."
I knew Call of Duty was bad for society /s.
>>*"In some cases, the investigation of a child who lost consciousness during video gaming led to many family members being diagnosed with an important familial heart rhythm problem."
That's a positive outcome IMHO! Figured out a potentially bad issue early.