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Could be mistaken, but this comment sounds like it’s coming from someone who’s either not used VR often or who’s closest 6DOF VR experience was Google Cardboard
by chaostheory 4y ago
Could be mistaken, but this comment sounds like it’s coming from someone who’s either not used VR often or who’s closest 6DOF VR experience was Google Cardboard.
The most important things for immersion are the visuals, then sound, and then your ability to interact with the environment (more on this later). Being able to affect your smell and temperature is just novel at best. If you were very familiar with VR, your picks for missing features would instead be the following:
- being able to physically feel virtual objects like a soda can. (You can kind of feel things that tap or strike you now with speaker vests.)
- being able to physically walk an infinite distance in any direction inside of a room
Even without those features, modern VR is immersive enough just like the internet was useful enough in the last 90s and early 2000s
- esyir 4y agoWe're getting close to 1: Feeling objects. If you're sufficiently handy with a soldering iron and have access to a 3d printer, there's a guy doing Open Source force-feedback gloves out there.
- RC_ITR 4y ago> The most important things for immersion are the visuals, then sound, and then your ability to interact with the environment (more on this later) I mean agree to strongly disagree I guess.