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I'm not sure that UX is really the problem for VR. I think the tech itself needs to improve. I bought an Oculus Quest (the newest one) to experiment with immers
by lucasfcosta 4y ago
I'm not sure that UX is really the problem for VR. I think the tech itself needs to improve. I bought an Oculus Quest (the newest one) to experiment with immersive workspaces but the motion detector wasn't good enough to allow me to work without using the controllers.
Furthermore, the resolution also meant I couldn't see code on the virtual screens unless I zoomed in significantly.
IMO that's an impediment to the majority of the further use cases.
- chaostheory 4y agoYeah, trying to use the Quest 2 for work yielded a similar experience for me, but I had some different issues. Hand tracking worked fine. Like you i felt that resolution was too low and it felt really nauseous when I’m perfectly fine playing dozens of other VR games