4 ms·
>> I'd even go so far to say that the lack of non-physical games is the biggest detriment to the continued adoption of VR. > If that was true, wouldn't the ava
by lalopalota 4y ago
>> I'd even go so far to say that the lack of non-physical games is the biggest detriment to the continued adoption of VR.
> If that was true, wouldn't the available non-physical games sell far better?
No. People who dont want / cant play the physical games aren't going to buy a VR system just to play the few subpar non-physical games.