3 ms·
> at 60 fps!!! Poor copy editors couldn't display their ignorant disdain for all that geeky gaming stuff better than stating that game that had a fixed 35 upda
by ogurechny 4y ago
> at 60 fps!!!
Poor copy editors couldn't display their ignorant disdain for all that geeky gaming stuff better than stating that game that had a fixed 35 updates per second loop (to match 70 Hz video mode) ran at 60 fps.
(I know that interpolated rendering has been available in ports for a long time. The engine still runs at 35, because interpolating it would drop all compatibility, and rely on arbitrary decisions on how to resample and predict trajectories defined by original constants.)
Also, something in the narcissist manner of presentation tells me the whole thing can be just a gameplay video processed with libcaca, seemingly without even aligning the source and output resolution, if we pay attention to the edges.