4 ms·
> Would maybe go as far as to say that it's the primary point of VR tabletop simulator games I think there's another big aspect there, though - the annoyance w
by crooked-v 4y ago
> Would maybe go as far as to say that it's the primary point of VR tabletop simulator games
I think there's another big aspect there, though - the annoyance with software (even well-made software) when it comes to "goddamn it just let me move the thing over myself".
That goes a long way towards explaining the fairly substantial popularity of Tabletop Simulator as used mostly with mouse and keyboard (its VR interface really isn't great), since it's basically a light physics simulator specialized for board games plus all the helper tools needed to make cards/dice/boards convenient (so, for example, rather than having a rules-enforced game engine, you're moving virtual pieces around in virtual space yourself).