2 ms·
I'm not so sure about all these insights, but I agree with the gist of what he has to say - quality of UX is going to be key with this stuff. Even more than it
by scyzoryk_xyz 4y ago
I'm not so sure about all these insights, but I agree with the gist of what he has to say - quality of UX is going to be key with this stuff. Even more than it was with the smartphone revolution. When you are inside of a world and something doesn't work very well, the feeling of frustration is much more intense than when it's just your phone or computer screen. Getting that right will be an enormous project.
My own suspicion is that the one company that can make a substantial move on this space has done extensive research on this topic and that they're waiting patiently until the technology gets to just the right sweet spot. I'm talking about screen resolution, processor size/speed/power, miniaturization, inside-out hand-tracking etc. But once that device gets rolling, developers will have a lot of work on their hands figuring out how to design these sorts of spaces and how to make work comfortable and natural in these sorts of environments.
- smoldesu 4y agoI mean, the Oculus Quest is arguably a great technology sweet-spot. The original Quest had no problem rendering it's UI and environments at 90hz, and the Quest 2 even manages to lock itself at 120hz. It will be decades before we cross the uncanny valley for VR, so frankly I think the Quest is a great stopgap. If people want to compete in the VR space, they're going to do so with pricing. I should hope the sales of the Quest vs the Index illustrates that well enough.
- MikeTheRocker 4y agoThe original Quest displays ran at 72 Hz, and the Quest 2 just barely manages to hit 120 Hz for an incredibly small subset of titles. Most run at 72 or 90 Hz.
- scyzoryk_xyz 4y agoThe Quest is definitely a sweet spot that is possible today technologically, economically. But it’s not the sweet spot that makes humans want to use it all the time. Otherwise it would have been far more successful imho. The sweet spot I’m talking about is probably just not possible right now. Kind of like how good multi-touch no-keyboard smartphones were not quite there in 2004.