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Streaming sounds incredibly simple compared to a designing a brand new handheld. Especially as they already have a growing catalog available through Game Pass U
by dividuum 4y ago
Streaming sounds incredibly simple compared to a designing a brand new handheld. Especially as they already have a growing catalog available through Game Pass Ultra.
- Kukumber 4y agoIn a past interview, Phil mentioned "dabbing with a handheld prototype since forever", so they already have a head start The problem is their strategy with the cloud, i believe it is the wrong one since they are burning a lot of steps They should have done the nintendo way, since the beginning, and as 5G networks gets deployed, you supplement your library with cloud and various services, and then once it becomes mainstream you already have a huge userbase ready to transition fully to a simpler cloud only device Let's remember: https://twitter.com/xboxp3/status/463171463168524288?lang=en https://twitter.com/xboxp3/status/463171463168524288?lang=en then 3 years later the switch was released and then 1 month later he doubled down on "i don't think we'll do a handheld" https://www.gamedeveloper.com/business/q-a-with-scorpio-rising-phil-spencer-looks-to-the-future-of-xbox https://www.gamedeveloper.com/business/q-a-with-scorpio-risi... Then 4 years later the Steam Deck was announced (and that's when he mention the "we dabbled with handheld since forever", * i'm still trying to find that itw, hold on *) So in total, they had more than a decade (3 generations), to release multiple attempts for a handheld, they did nothing, and they are still the 3rd and last player in the console market And nintendo annihilates both Sony/Microsoft with their handheld, just 1gen, still beats 2 of their competitors gens Series S should have been a handheld, and Series X the digital only console, i think they agree but they don't have the balls to rectify, that's funny when you consider they also had the balls to release a phone with 2 screens lol
- PretzelPirate 4y agoNothing here suggests that Xbox has any interest in building a handheld, or that it would be successful. Series S is still heavily criticized for not being "next gen" while delivering a next-gen experience, and the Steam Deck performs even worse. The Steam Deck is still niche and has plenty of issues that casual gamers who just want an affordable gaming experience from their couch (often to just play the latest Call of Duty) don't want to deal with. Xbox benefits from other companies getting into the PC handheld market. You can play Xbox games (for PC) on the Steam Deck, or use it to stream from XCloud. I personally haven't seen a large number of people saying they'd sell their Series S and buy a Steam Deck. Because of XCloud being available in my phone (Galaxy Fold 4), I spend a lot more time playing Xbox games than I otherwise would. I don't regularly carry a handheld console around with me like I do with my phone. Streaming to phones also resolves issues for South American countries where gaming hardware is incredibly expensive for most people, while most of those same people do have phones and internet access. I don't think the market would be that excited for a poorly performing Xbox handheld (less performance than Series S) and higher performance would hurt thermals and battery life to a point that would be unreasonable.
- Kukumber 4y ago> Nothing here suggests that Xbox has any interest in building a handheld, or that it would be successful. There i found the article: "We have been hearing for a while at Windows Central that Microsoft has been dabbling with Xbox handheld prototypes for some time now" https://www.windowscentral.com/razer-launching-android-handheld-gaming-system https://www.windowscentral.com/razer-launching-android-handh... You just repeat their current strategy, it's not interesting and there is no point discussing that further I never said streaming is not the answer, streaming is the future, a distant one, in the meantime, get the people ready with a handheld form-factor, build a solid and fan userbase, and nail the experience without having to dumb down the UX of your games so they are playable with a touch-screen > I don't think the market would be that excited for a poorly performing Xbox handheld That's the problem of Xbox and Microsoft in general, they act like they are a small indie company, and they act like they can't do great things, and yet they waste time, effort and opportunities with dumb projects like a dual screen phone, or a streaming box Now after releasing Series S and X the way they are, they blew an opportunity, if they played it right since the beginning, things would have been way different, for sure, it's the continuity of their lack of confidence that i highlighted with the tweets