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Show HN: Show HN: I made a game to improve decision-making
- marclou 4y ago[dead]
- agmz 4y agoDecision procrastination/paralysis is definitely a growing problem and I like the idea of using gamification to tackle it. From a psychological standpoint, the negative outcome associated with not making a decision in the specified time needs to be greater than the fear of making the decision, otherwise it just won't happen. An animated ghost catching a cat isn't going to be enough for difficult decisions IMO. Maybe there's an opportunity to make the game more personal, thereby increasing the negative outcome - e.g. if a user also enters the real life negative outcome of not making their decision and the game somehow shows how with each passing second that outcome becomes more likely to happen.
- marclou 4y ago[dead]