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Developer! Developers! Developers! https://youtu.be/Vhh_GeBPOhs https://youtu.be/Vhh_GeBPOhs One can say a lot about Microsoft and Windows, but they were alway
by johannes1234321 4y ago
Developer! Developers! Developers!
https://youtu.be/Vhh_GeBPOhs https://youtu.be/Vhh_GeBPOhs
One can say a lot about Microsoft and Windows, but they were always keen on building a platform which enabled others to build upon.
- jrockway 4y agoI don't know if we can take this conclusion away. For example, Apple requires you to pay to be in the developer program and buy their hardware in order to make an iPhone app. They beat the crap out of Microsoft in mobile. Microsoft was also in the mobile game way before Apple. (Remember Windows CE? I had one of those right before the first iPhone and Android phone came out.)
- johannes1234321 4y agoMany developers don't go through the steps to develop for Apple since they like ObjC or Xcode or the review process, but since that's where the users are. Apple created great products for users, where the walled garden reduces the risk of catching a bad app harming you. Microsoft on the other hand always tried to give developers tools and access to it with quite good documentation. Enabling people to build on top of their platform. Making sure that other people can built upon their platform. This brought Windows in a ton of embedded worlds except the phone, where they missed the reinvention by Apple. But from say ATMs to Trains Windows is still ubiquitous. And that's the way they built Azure. Want to offer your own Service? - You can integrate it into Azures Cloud Console. And at the same time they still foster developers, with GitHub, VisualStudioCode and TypeScript.
- ethbr0 4y agoApple beat the crap out of MS in mobile because they made the more technologically correct choice: that mobile ~2003 couldn't support desktop features and needed to be something fundamentally different (and resource-lighter). Microsoft was sucked into the false idea that people wanted desktops on their mobile devices, but hardware at the time couldn't offer that in a cost-effective way. Apple was also cutthroat pragmatic in a way that I don't think was ever in Microsoft's DNA -- specifically: killing Flash support.