3 ms·
What happened to the virtual reality gaming revolution?
- cloudking 4y agoThe hardware is holding back wider adoption, it's too bulky, complicated and tiring to use for extended periods of time. If they can make an AR/VR device that isn't bulky and tiring to use, we may see adoption increase.
- superchroma 4y ago-Hardware too expensive, -Depends on other hardware that is even more expensive, -Market forces are pulling different directions -One substantial market player is trying to turn what is glorified monitors into a new platform with accounts which is at odds with everyone else -One substantial market player is turning VR headsets into a useless gadget extension for a games console that will otherwise serve as a paperweight -Games are all a bit samey -No killer app -Hardware is large, impractical -Not convenient for work yet -Ongoing effort required to nail down drivers, user experience whilst using -Still debate about viability of player character control via controller, or whether a full running-in-place frame is the way to go It's promising, but pending a turning point at which point it becomes essential and not just a novelty.