7 ms·
Pirating games. Valve doesn't care if you play games you buy not on their hardware (being their original business), while Nintendo doesn't want you playing Swit
by lights0123 4y ago
Pirating games. Valve doesn't care if you play games you buy not on their hardware (being their original business), while Nintendo doesn't want you playing Switch games on a computer even if you bought the game.
- oneoff786 4y agoCan you play the same game on two devices from the same steam account without hiding offline?
- ThrowawayTestr 4y agoAt the same time? Not that I know of. But then doing so would be a violation of the game licence.
- dleslie 4y agoSteam's presence API only supports one playing device at a time. It wouldn't be able to understand multiple active playing games on one account.
- squeaky-clean 4y agoSo it claims, but many games let you click X on that dialog and play other games. I have an old laptop which is basically a dedicated Civ 6 machine. I can still play any other steam game on my desktop while the laptop has Civ open.
- dleslie 4y agoMany games on Steam can run without access to Steam. When you close that dialog you're denying the game access to the Steam API.
- Gigachad 4y agoSteam doesn't enforce DRM. You can usually go to the game files and just click the launcher from the file manager and the game will run without steam getting involved. Sure its not the most officially supported, but they hardly prevent you from doing it.
- bscphil 4y agoI think this is incorrect. I believe most Steam releases do require the Steam runtime to be present. Trying to open the game directly will "work", but that's because it's invoking the Steam runtime - just without showing the launcher. Examples: * Dead Cells has Steam DRM: https://www.pcgamingwiki.com/wiki/Dead_Cells https://www.pcgamingwiki.com/wiki/Dead_Cells * Hollow Knight does not (will run without Steam if you copy just the game files): https://www.pcgamingwiki.com/wiki/Hollow_Knight https://www.pcgamingwiki.com/wiki/Hollow_Knight
- somat 4y agocan confirm, I was trying to set up my(is it really mine?) copy of obra dinn for my mother to play. and was unable to get it to run given the time I was willing to invest in it. I was vaguely surprised because I figured that obra dinn being a small single player indie title would not have any drm. and I don't think it does. I think just linking it to the steam dll(for steam integration) makes the check occur. I suspect the solution is a bogus steam dll. but did not find one in the couple of minutes I was looking. Note that you can copy a game to a friends computer then authorize them to play it, so good for valve, but I did not want to set my mother up with a steam account. so did not use this feature.
- easrng 4y agoI think https://gitlab.com/Mr_Goldberg/goldberg_emulator https://gitlab.com/Mr_Goldberg/goldberg_emulator is what you're looking for?
- Gigachad 4y agoValve provides a way to use Steam as DRM but it's entirely optimonal. There are many games on steam where you can just run them directly or copy them on to another computer and they run fine. So its just up to the game publisher to decide what DRM they want.
- mmis1000 4y agoI don't think it's even a requirement. Games can utilize steam apis to have a better integration with friend list / invites / drm purchasing...etc. But they are not required to. You can just upload a standalone executable without calling steam api at all, steam won't prevent you from doing so. Actually, most visual novel games is in this category. Copy the game file and run it at some other place will just work. Another example is original sound tracks sell as game dlcs. They are simply downloaded into game directory, nothing is protected.