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If I know one thing about tech, it's that whatever it is that ignites a return to physical media is going to be really, really impressive.
by meltyness 4y ago
If I know one thing about tech, it's that whatever it is that ignites a return to physical media is going to be really, really impressive.
- gjsman-1000 4y agoMy physical media collection is large and awaiting the day… because I have a sense that movie studios and music companies really don’t want a resurgence… mainly because that would damage the all-important subscriber numbers, and cause more people to have the DRM-cracked-on-all-of-them copies which can be resold… Movie studios must hate reselling. Buy a movie on iTunes? $15, strong DRM, never able to be resold. Buy it at Goodwill? $3, weak DRM, no new profit whatsoever. Also the iTunes version can be edited in the future to remove anything inconvenient, but the disc can’t.
- meltyness 4y agoI was thinking more along the lines of VR experiences that are sufficiently advanced and detailed as to necessitate multiple large hybrid ML models and asset banks, consider what a Dall-E might look like in such a use case in the next 10-15 years. It's still the Pong days for these things, and no one knows if their realistic usage will involve on-device compute resources for such a deployment.
- orev 4y agoIt’s pretty obvious that this will all be cloud based. I just don’t see people wanting to have a full rack of hardware in their houses, when many are already opting out of even small things like laptops in favor of mobile and iPads. The business models of any company providing an AI service definitely would not even consider on-prem when recurring subscription fees are so well accepted by consumers now.
- meltyness 4y agoI disagree, large broadly-based language-involved models might need that, but a performance-adaptive scope-specific application like texturing might just need part of a single graphics card's processing time, or an SD-card sized cache with narrow-register parallel processing on-board.