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hey i’m not saying it will or won’t succeed on that front — just that it’s a motivating factor. but also, look at its neighbors. Vulkan/SPIR-V has made it stan
by colinsane 4y ago
hey i’m not saying it will or won’t succeed on that front — just that it’s a motivating factor.
but also, look at its neighbors. Vulkan/SPIR-V has made it standard to ship bytecode-level shaders (graphical or compute) which are device agnostic but still performant. even if we’re cursed to try this “architecture agnostic” stuff a hundred times, i don’t think we can say there hasn’t been any progress. that progress only comes from people trying, even if 9 out of 10 serious attempts are flops.
- pjmlp 4y agoSo far Vulkan/SPIR-V doesn't seem to be as successful as DirectX/DXIL or CUDA/PTX, specially in what concerns mature polyglot support.