3 ms·
Something that the software industry has to assimilate eventually is that unless your organization is very efficient, there's not a big difference between worki
by mkl95 4y ago
Something that the software industry has to assimilate eventually is that unless your organization is very efficient, there's not a big difference between working for 6 or 10 hours a day.
Scrum / agile / whatever as understood by most companies does not prevent context switching, synchronous work that could be done asynchronously, and interruptions. When added together, those things shrink your team's capacity massively. I'm talking real capacity, not some magical number made up at some meeting.
Work could be relatively linear. The people who can make it happen just don't care or are clueless about it.
- jacknews 4y agoIt's extremely taxing to do more than about 6 hours of real, actual work a day, so any extra hours are almost necessarily spent in less taxing activities like meetings etc.
- christophilus 4y agoMeetings are the most taxing part of the job to me. I can program for 10 hours when I’m in a flow state. I can sit in a meeting for maybe 10 minutes before I start doodling.
- cercatrova 4y agoSounds like symptoms of adult ADHD from what I've read on HN about it.
- soupfordummies 4y agoAlso sounds like symptoms of boredom :P
- bitwize 4y agoADHD people are more sensitive to boredom than normies; they are boredom canaries if you will. Normies can deny themselves the excitement/novelty marshmallow in exchange for other rewards later; ADHD people have much greater difficulty with this.
- cratermoon 4y agoEven 6 hours is pushing it. I looked around and found that 4 hours is widely regarded as typical for real 'deep' work.