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Personally, I think that both TV and movies are going to be driving VR adoption. The Netflix of VR movies could be huge if they were able to offer the right con
by towaway15463 4y ago
Personally, I think that both TV and movies are going to be driving VR adoption. The Netflix of VR movies could be huge if they were able to offer the right content. A fully virtual theatre that gets new releases could also be big. The edge that VR had in these areas is that it essentially gives you a private theatre that you can enjoy with your friends and family. Leveraging a social network so that you can deliver notifications like “X is currently watching Y. Click to join” would be big. People already kind of do this with watch parties and discord.
- Eisenstein 4y agoI love VR, but it is terrible for things like watching movies. Imagine sitting on your couch and putting on a movie. How often do you do that? If it is more often than 'once in a while', are you actually sitting and watching it intently the entire timee? Are you eating, or drinking anything, or petting your cat or dog, or snuggling on the couch with your SO or kids? You can't do that with a VR headset on because you can't see anything else at all. If you grab for a glass you have to switch to pass-through mode and back again, or take off the headset. You also can't do anything but look at the screen. It isn't really something that people want to do. Exceptions of course would be to do it with someone remotely, like a friend or a family member -- it is a good way to potentially 'hang out' with people who aren't physically there. But the same caveats apply.
- towaway15463 4y agoWell, I do watch movies with others in VR on a fairly regular basis and it’s great. Could be better, headsets need to be more comfortable and pass through has room for improvement but both of those things are on the very near horizon. Look at the cambria demos, they’re already doing mixed reality by blending the room with the experience. No reason that can’t be used to put your couch, coffee table and SO in the virtual theatre. You also have to consider that a lot of the younger people using these won’t have dogs or kids to worry about.
- Eisenstein 4y agoSure, it has use cases, but the fact is that something like a phone, or a tablet, or a TV can be used and not used within a fraction of a second as required. Putting on a headset is like going to a movie theater -- it is fine for occasions but it isn't something I can see people wanting to do regularly.
- curioussavage 4y agoYou are thinking with present limitations and I mostly agree. I can actually take a drink with the headset on but the bulk does make it odd. But these next gen headsets are much more compact. Check out the vive flow, and then the nvidia prototype holographic displays. If I live in a small apartment or dorm or just don’t have a tv in my room and want to watch anything then that becomes a better choice than holding my extremely heavy iPhone or iPad very soon.
- Eisenstein 4y agoI look forward to the improvements -- like I said, I love VR. My issue is specifically that it has great use cases (which we have gone over, like gaming and immersion) and mediocre use cases (like socializing) and poor use cases (like replacing a computer for general and work use). Big leaps in technology that shifted paradigms have been catalyzed by a killer app (ex. spreadsheets for desktop computing) or have been incredibly obvious (ex. long distance real-time communication for telegraph/phone). Trying to force a technology onto the larger population without one of these things by only advancing the technology itself is not only a waste of money, but tends to backfire and set the public against it for a non-trivial period of time. I have able to buy Quest 2s locally for a pittance in 'like new' condition because people get them based on the promise of some general utility and end up realizing they are only great at gaming and media consumption, and a lot of people just don't want to wear a headset for those activities.
- Karrot_Kream 4y ago> Exceptions of course would be to do it with someone remotely, like a friend or a family member -- it is a good way to potentially 'hang out' with people who aren't physically there. But the same caveats apply. An increasing number of relationships are happening purely remotely. My company went fully remote due to the pandemic and I've started building working relationships, and yes a friendship even, with new employees completely remotely. And I'm a millenial who remembers a distinct separation between the online and offline (and the modem tones lol). (Though I was a very online kid and have made many internet friends over the years.) Younger relatives of mine don't see as strong a separation and they have friends who they made in primary school that they stayed in touch with despite families moving a long ways away because of how easy remote communication is these days; when I was a kid moving locales meant a new set of friends. It's this demographic and this world that I think is poised to enter VR experiences en masse. Gen X and older Millenials probably still have too strong concepts of "offline" and "online" (and usually prioritize "offline" over "online") to break this barrier down (as you say, a quintessential part of the "offline" experience is snuggling with your dog or an SO) but I'm pretty confident that younger folks won't see this distinction as pronounced. I might be wrong of course.
- exodust 4y ago> younger folks won't see this distinction as pronounced But they will see it as pronounced because it is pronounced, for all the reasons mentioned. People love real spaces, real objects, real venues, smells, and atmosphere. The physical characteristics of friends and strangers, from subtle facial cues to outrageous clowning around. In VR, all that is stifled or non-existent; substituted with digitally representation, crafted by unknown processes. Cold origins. Black boxes. > enter VR experiences en masse Really? I wouldn't bet on it. The warmth of remote communication you mentioned, is coming from that which we already have. Phones, screens, coffee next to the laptop, simple face to face chats on the screen of your choice. Show me your new house! Cool, walk around carrying phone. Not a VR headset! Strapping on a headset and embracing rendered distractions while you communicate? I don't see that happening en masse. You'd need to literally get real before VR takes off. Each headset commanding a tiny 360 drone camera, flying wherever you like without incident. See you at Burning Man! From your couch. In this impossible "RR" (remote reality?) future, a typical music festival or live event would have both real people and a bunch of VR drones - somehow inter-mingling, silent without collision, without any issues. Until then, VR is a device strapped to your head, dishing out pre-renders. Your real cat limits the VR experience, and into the bottom drawer goes your headset, right next to the DJI drone you got for Xmas.