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It's a very different experience to how we currently consume media, and I am not really sure it has mass appeal even with some kind of perfect execution. I am p
by ehnto 4y ago
It's a very different experience to how we currently consume media, and I am not really sure it has mass appeal even with some kind of perfect execution. I am prepared to be totally wrong mind you.
It's an incredible tool and way to engage with virtual worlds, but the question we should be asking isn't "Is VR technology good enough" which I think people get stuck on. Really the question is "Does everyone want to be in a virtual world regularly?" and my intuition having spent a good amount of time in VR is that the answer to that is actually no.
I love video games, so much so that I even try to make them. I spend many hours playing in virtual worlds, but I very, very rarely want to use VR. I'm the perfect candidate for the technology, and it's honestly mindblowing when I do use it, but it's just not a casual experience. Even if we had the perfect, unobtrusive and lightweight technology, you are still choosing to disconnect from your current environment and spend time fully engaged with a different world in a way that games and TV don't. That can be really exhausting.
- towaway15463 4y agoPersonally, I think that both TV and movies are going to be driving VR adoption. The Netflix of VR movies could be huge if they were able to offer the right content. A fully virtual theatre that gets new releases could also be big. The edge that VR had in these areas is that it essentially gives you a private theatre that you can enjoy with your friends and family. Leveraging a social network so that you can deliver notifications like “X is currently watching Y. Click to join” would be big. People already kind of do this with watch parties and discord.
- Eisenstein 4y agoI love VR, but it is terrible for things like watching movies. Imagine sitting on your couch and putting on a movie. How often do you do that? If it is more often than 'once in a while', are you actually sitting and watching it intently the entire timee? Are you eating, or drinking anything, or petting your cat or dog, or snuggling on the couch with your SO or kids? You can't do that with a VR headset on because you can't see anything else at all. If you grab for a glass you have to switch to pass-through mode and back again, or take off the headset. You also can't do anything but look at the screen. It isn't really something that people want to do. Exceptions of course would be to do it with someone remotely, like a friend or a family member -- it is a good way to potentially 'hang out' with people who aren't physically there. But the same caveats apply.
- towaway15463 4y agoWell, I do watch movies with others in VR on a fairly regular basis and it’s great. Could be better, headsets need to be more comfortable and pass through has room for improvement but both of those things are on the very near horizon. Look at the cambria demos, they’re already doing mixed reality by blending the room with the experience. No reason that can’t be used to put your couch, coffee table and SO in the virtual theatre. You also have to consider that a lot of the younger people using these won’t have dogs or kids to worry about.
- Eisenstein 4y agoSure, it has use cases, but the fact is that something like a phone, or a tablet, or a TV can be used and not used within a fraction of a second as required. Putting on a headset is like going to a movie theater -- it is fine for occasions but it isn't something I can see people wanting to do regularly.
- curioussavage 4y agoYou are thinking with present limitations and I mostly agree. I can actually take a drink with the headset on but the bulk does make it odd. But these next gen headsets are much more compact. Check out the vive flow, and then the nvidia prototype holographic displays. If I live in a small apartment or dorm or just don’t have a tv in my room and want to watch anything then that becomes a better choice than holding my extremely heavy iPhone or iPad very soon.
- Eisenstein 4y agoI look forward to the improvements -- like I said, I love VR. My issue is specifically that it has great use cases (which we have gone over, like gaming and immersion) and mediocre use cases (like socializing) and poor use cases (like replacing a computer for general and work use). Big leaps in technology that shifted paradigms have been catalyzed by a killer app (ex. spreadsheets for desktop computing) or have been incredibly obvious (ex. long distance real-time communication for telegraph/phone). Trying to force a technology onto the larger population without one of these things by only advancing the technology itself is not only a waste of money, but tends to backfire and set the public against it for a non-trivial period of time. I have able to buy Quest 2s locally for a pittance in 'like new' condition because people get them based on the promise of some general utility and end up realizing they are only great at gaming and media consumption, and a lot of people just don't want to wear a headset for those activities.
- ryanisnan 4y agoThis almost describes my experience and perspective perfectly.
- tipsytoad 4y agoI thought the idea of future vr is mixed reality, so you could be "present" while experiencing an AR like experience
- ehnto 4y agoBut what does that mean for movies and games, the type of media most people are likely to consume while in VR? You wouldn't really want your reality mixed with a game you're playing, with exceptions being AR games which vastly limits the possible experiences. It might help for movies, but it also kind of defeats the benefits of VR if you're just watching a flat screen in an AR version of your room.
- tipsytoad 4y agoWell I don't think it's just limited to playing games, the Quest Pro night introduce something like this for example: https://uploadvr.com/wp-content/uploads/2022/10/Quest-Pro-immersed-blog-passthrough.gif.webp https://uploadvr.com/wp-content/uploads/2022/10/Quest-Pro-im...
- ehnto 4y agoI can actually see something like that taking off if VR eyewear becomes quite fashionable, and not just in the sense that it looks good, but it becomes trendy to use it.
- tipsytoad 4y agoI think it's more to be used in the home with other vr users online, the pro is supposed to introduce features such as eye, mouth and emotion tracking to make avatars more "real"