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POOM – Doom 8-bit demake for Pico
- tommica 4y agoThis is amazing! Props to the developer
- vardump 4y agoFor others who are wondering: For PICO-8 fantasy console, not Raspberry Pi Pico. That said, the game plays impressively well! There's also a version of real Doom for Raspberry Pi Pico, with 320x200 display, OPL2 sound and networking (RPi Pico si a 32-bit dual core microcontroller, 264 kB RAM, 2 MB flash): https://www.youtube.com/watch?v=eDVazQVycP4 https://www.youtube.com/watch?v=eDVazQVycP4 https://github.com/kilograham/rp2040-doom https://github.com/kilograham/rp2040-doom
- miohtama 4y agoOn the same topic - Doom on Bluetooth dongle https://youtu.be/kUsfgSCRpG0 https://youtu.be/kUsfgSCRpG0 (most compact port I know) - Doom on VIC-20 https://youtu.be/WFMM3F_-bx0 https://youtu.be/WFMM3F_-bx0 - Doom on Amiga https://youtu.be/W6utQR-tKt8 https://youtu.be/W6utQR-tKt8 - Who Doom would look like on CGA, NES, display https://youtu.be/-Nz_QB26Clw https://youtu.be/-Nz_QB26Clw
- vardump 4y ago> - Doom on Bluetooth dongle https://youtu.be/kUsfgSCRpG0 https://youtu.be/kUsfgSCRpG0 (most compact port I know) That uses a 16 MB QSPI Flash, with a bit over 16 MB/s bandwidth, which does help things considerably. Especially with HW QSPI paging support, so you can use it pretty much like a ROM. Very impressive regardless.
- pimlottc 4y agoThis confused me at first, the original Doom was a 8-bit game graphically - it used standard 320x200 VGA with 256 colors - but it ran on a 32-bit processor, unlike the PICO which is 8-bit.
- otabdeveloper4 4y agoAFAIK PICO-8 uses 32-bit fixed-point rational numbers under the hood. (And includes a whole range of math functions including trigonometry, square root, logarithms and exponentiation.)
- suprjami 4y agoFirst time I've seen a Pico-8 game with a loading time. It must be really pushing it. Impressive!