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Could the problems with these GPUs when playing older games with older DirectX versions be solved by using DXVK as a shim around Direct to try and make use of t
by doodlesdev 4y ago
Could the problems with these GPUs when playing older games with older DirectX versions be solved by using DXVK as a shim around Direct to try and make use of the better performance in Vulkan? My experience is that it works pretty well in most games, specially older ones, so I can see this being a potential solution to this new architecture.