4 ms·
How long do you think until the horse looks perfect? 12 months? 5 years? I’m still 30 and I don’t see how my industry won’t be entirely disrupted by this within
by kranke155 4y ago
How long do you think until the horse looks perfect? 12 months? 5 years? I’m still 30 and I don’t see how my industry won’t be entirely disrupted by this within the next decade.
And that’s my optimistic projection. It could be we have amazing output in 24 months.
- bitL 4y agoIt's not about random short clips - imagine introducing a character like Mickey Mouse and reusing him everywhere with the same character - my guess is it's going to take a while until "transfer" like that will work reliably.
- fragmede 4y agoDreambooth and Texual inversion is already here, and it's been just over a month since Stable Diffusion was released, so I'd bet on sooner rather than later. https://github.com/XavierXiao/Dreambooth-Stable-Diffusion https://github.com/XavierXiao/Dreambooth-Stable-Diffusion https://textual-inversion.github.io/ https://textual-inversion.github.io/
- visarga 4y agoIT has been disrupting itself for six decades and there are more developers than ever, with high pay.
- Vetch 4y agoHave to temper expectations with fact that a generated video of a thing is also a recording of a simulation of the thing. For long video, you'd want everything from temporal consistency and emotional affect maintenance to conservation of energy, angular momentum and respecting this or that dynamics. A bunch of fields would be simultaneously impacted. From computational physics to 3D animation (if you have a 3D renderer and video generator, you can compose both). While it's not completely unfounded to extrapolate that progress will be as fast as with everything prior, consequences would be a lot more profound while complexities are much compounded. I down weight accordingly even though I'd actually prefer to be wrong.