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I think the idea of using Zink instead of rewriting OpenGL drivers is a good idea. Semantically it makes sense because Vulkan is much more low level. They reall
by Vt71fcAqt7 4y ago
I think the idea of using Zink instead of rewriting OpenGL drivers is a good idea. Semantically it makes sense because Vulkan is much more low level. They really shouldn't be compiling to the same depth. Just like how the android runtime/open JDK is written in c and c++. The performance of Zink has been pretty good, although as mentioned it requires more of the vulkan spec to be implemented before using it. Better to use that time imrpoving the vulkan driver.
- bno1 4y agoJust yesterday zmike held a presentation about Zink at XDC, it's very interesting to hear about all the issues they had to deal with (he's also a great person to listen to): https://youtu.be/0XSJG5xGZfU?t=6h49m36s https://youtu.be/0XSJG5xGZfU?t=6h49m36s
- Vt71fcAqt7 4y agoThanks for this link!