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Yeah this seems like another "how is that better than a centralized database" situation
by arduinomancer 4y ago
Yeah this seems like another "how is that better than a centralized database" situation
- welshwelsh 4y agoPretty much every MMO has implemented some type of censorship/shitty rules, so no company can be trusted to run a game
- EamonnMR 4y agoFew people actually enjoy being in a community without moderation though.
- registeredcorn 4y agoTo welshwelsh's point, he wasn't advocating for no moderation, but rather good and limited moderation. For example, I doubt most would have an issue with something like moderation over cheating.
- altairprime 4y agoMost cheaters do — but they’ll represent their viewpoint in terms that claim a “greater cause”, such as individual liberties or rights or whatever, so that they can try to rabble-rouse the crowd against enforcement in order to continue cheating. (This occurs with kernel anti-cheat drivers, for example, but there’s no way to measure what percentage of folks that is.)
- Huh1337 4y agoKernel anti-cheat drivers??? You mean the game is hooking into the OS kernel, with privileged access? That's not okay in any case whatsoever.
- wheybags 4y agoWelcome to 2022, this is the new normal
- altairprime 4y agoNo need to act surprised, and a rabble-rousing post isn’t necessary here. This is HN. We go around the same circular warpath about kernel anti-cheat drivers every few months for the past five years, and your argument is a poorly-presented rehash of a common viewpoint from those many, many discussions.
- Huh1337 4y agoEh, we are talking about games hooking into OS kernels, "rabble rousing", if that's what you want to call it, absolutely is necessary. Do the games even notify the users that this is happening and what exactly it means to the security of their computer - the tool they (or their parents) probably use to manage their entire life on? I really don't think so. Regardless of what you might think, since I'm not a gamer (the isometric Ultima Online was about the last game I was interested in, more than a decade or two ago) this is the first time I heard about it - and it's completely insane. How can we - the industry, the software engineers - allow it? Why do we even turn on the protected mode?
- altairprime 4y agohttps://hn.algolia.com/?q=anticheat https://hn.algolia.com/?q=anticheat The first post shown, and the first couple pages of results, will help you catch up on the discussions around these methods. I don’t have anything new to offer you that isn’t already hashed out extensively therein. Good luck with the reading, and welcome to HN.
- viridian 4y agoChrist, if a game needs access to my operating system runtime to function, I think I'll just play a different game. Might as well just give them every file on your computer and a list of every connected device at that point.
- StanislavPetrov 4y agoI think there's a bright line between "content moderation" where speech and behavior is being moderated, and spam and/or bug abuse which has nothing to do with content of speech whatsoever. Rate limiting inputs is not the same as picking and choosing who is allowed to say what based on arbitrary standards of speech content.
- noman-land 4y agoNot to speak for a whole community but I think the decentralization idealist would say that people can do their own moderation, instead of relying on a central entity which makes the same broad rules for everyone
- beachy 4y agoIsn't everyone doing their own moderation exactly the same as no moderation?
- StanislavPetrov 4y agoNot at all. Doing your own moderation depends on having the tools available to mute/censor/block people you don't want to hear from. For example, I used to play Rocket League. I played either solo or teamed exclusively with a few friends and mutual acquaintances. They have various settings to mute the chat and comments from other people. I'm not interested in all in hearing flames or nonsense chatting from random people I'm playing against, so I have all chat muted except for team chat (people I know and choose to team with). This is doing your "own moderation", and is the ideal circumstance is far as I'm concerned. Unfortunately, however, Rocket League doesn't allow you do your own moderation, despite the proper tools being available. One time, someone I was teamed with (who similarly had all non-team chat muted), typed something in team chat that ran afoul of Rocket Leagues sensibilities, and they subsequently received a week-long ban. Nobody could see this chat except our team (myself and this other person). We had already engaged in our "own moderation" by muting everyone else. This was an overreach as far as I'm concerned, and would far prefer to have the power to see and hear what I choose, and not what the platform chooses.
- Kiro 4y agoRocket League is a bad comparison. You only have at max, what 5 other players, that you need to block if necessary. In an MMO without moderation you wouldn't be able to keep up with blocking every troll spamming even if that was all you did.
- fastball 4y ago
- bearmode 4y agoCommunities on MMOs these days aren't like they were 20 years ago. They're FULL of racists, bigots, and morons spewing their shitty political opinions in the different world chats. Way more than there used to be. I'd be happy for some moderation to silence all of those people.
- sidlls 4y agoUm, 20 years ago MMOs were also full of racists, misogynists, and others engaging in harassment and “spewing their shitty political opinions” both in-game and out (e.g. guild sites).
- bearmode 4y ago>Way more than there used to be If you played 20 years and today, you can surely notice the difference in the community?
- deleted 4y ago[deleted]
- markhesketh 4y agoThere's just more players which means more bad apples.
- sidlls 4y agoNot really, proportionally it seems about the same to me. Or did as of last year when I stopped playing MMOs again.
- xani_ 4y agoAnd how the fuck would blockchain help here ?