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We're porting our game (Infinite Flight) from Windows Phone to the iPhone and we're expecting much better returns on iOS. We will have more data when it comes
by kpao 15y ago
We're porting our game (Infinite Flight) from Windows Phone to the iPhone and we're expecting much better returns on iOS.
We will have more data when it comes out in a couple of months.
- nonane 15y agoWould love to hear more about it. Also porting is interesting - we're in a position where we have a bunch of highly optimized, debugged C/C++ 'backend' code. Since native code isn't supported on Windows 7 Phone, we'll have to port our app by rewriting it all in C#. Unfortunately, it's not practical option for us at the moment.
- eropple 15y agoThat does tend to be one of the biggest stumbling blocks for WP7. I'm surprised they haven't figured out a way to deal with that. I'm going the other way - my own code is all in C# (Mac and Linux with Mono, and MonoTouch and MonoDroid for the mobile platforms) so deployment to any of the above platforms becomes relatively easy. (I'm writing games, so I can hoist a lot more of the otherwise platform-specific logic into OpenGL, OpenGL|ES, and XNA, respectively--still requires building different GUIs based on desktop vs. phone but is a lot nicer than Windows vs. Mac vs. Linux vs. iOS vs. Android.)