5 ms·
PS5 4.03 Kernel Exploit
- DrBenCarson 4y agoAutomatic PS5 system update in 5...4...
- croes 4y agoThe current one is already version 6.00
- _joel 4y agoThis is old
- NegativeLatency 4y ago> This exploit and its capabilities have a lot of limitations, and as such, it's mostly intended for developers to play with to reverse engineer some parts of the system. Baby steps
- greyface- 4y agoDiscussion at https://news.ycombinator.com/item?id=33065297 https://news.ycombinator.com/item?id=33065297
- jaywalk 4y agoThis doesn't sound like the exploit that was used in that case.
- Avery3R 4y agoWhat makes you say that? It looks like this was definitely used in the chain on that post to me.
- monocasa 4y agoIt is.
- newguynewphone 4y agoit is, the following comment on the twitter thread takes you to https://wololo.net/2022/10/03/released-ps5-kernel-exploit-webkit-vulnerability-for-firmware-4-03/ https://wololo.net/2022/10/03/released-ps5-kernel-exploit-we... which at the end has the github linked here in this thread
- keepquestioning 4y agoSurprised that there is no jailbreak for PS5. Congrats Sony Engineering!
- jamestanderson 4y agoThere is - check out this thread: https://news.ycombinator.com/item?id=33065297 https://news.ycombinator.com/item?id=33065297
- keepquestioning 4y agoNo Xecute code
- vgb2k18 4y agoMy imagination or there is a strong correlation between (a) the security status of a console's firmware and (b) the number of cheats exploited in online multiplayer? Example: [-] black ops 2 360 - unplayable, hackers in every lobby [-] black ops 3 xbone - no issues Change my perspective if I'm wrong, but I'm not unhappy if the ps5 jailbreak doesn't happen until the EOL for ps5 online servers.
- fallat 4y agopeople wait now until the console is eol so they dont patch it or fix it in factory
- boltzmann-brain 4y agoit's highly unlikely there will be a clear general EOL for software on this generation of consoles... at all. A unified x64 target across all platforms is just too convenient for developers to give up. Xbox or Sony diverging from that would be a massive hit in revenue for them and any developers who would like to publish there. Nintendo Switch, while selling the hardware in massive amounts, still has poor library parity with x64 consoles, and it will remain like this, not just because of lower specs, but because porting is actual effort there.
- rpep 4y agoPorting x86 to ARM is not really that difficult. You've got to recompile your code on the different machine anyway, so the architecture itself shouldn't be the major barrier.
- ChuckNorris89 4y agoNo, the poor library of the Switch is not due to it being ARM, as game engines, APIs and SW tooling have come a long way to make the HW agnostic, it's purely due to it being severely underpowered (it has the SoC of a 2016 Android phone).