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Exactly -- the STATIONARY/TELEPORT experiences. In other words, we can correctly assume the converse; Any application that involves the user moving in VR is pr
by jrm4 4y ago
Exactly -- the STATIONARY/TELEPORT experiences.
In other words, we can correctly assume the converse; Any application that involves the user moving in VR is presently a non-starter for the most part.
Now, how fun / interesting / useful are those S/T experiences, especially as compared to the hype of VR? I'd say a solid-but-small chunk of gaming at best. Right now, I feel like the MAX impact VR could have on the world would be roughly equivalent to the Wii's.
I'm not saying that nothing could flip the switch in the future, and I do acknowledge those "physical" careers that would benefit greatly, e.g. architecture. But I see nothing remotely close on the horizon that puts VR headsets in households on the level of iPhones or even Echos.