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I don't see VR solving the issue per say, the tech is already there it's more a value prop issue, ie how to package it all together and make it work. Games lik
by johnnymorgan 4y ago
I don't see VR solving the issue per say, the tech is already there it's more a value prop issue, ie how to package it all together and make it work.
Games like DayZ handle positional audio very well but a 3D engine is overkill when it's just audio that is missing.
AR I think will fill this space over VR but time will tell. Imo a solid 2D layout with flexibility to 'move around' is all we need for UI.
It's the audio rules that haven't really been mapped out outside of gaming I'm aware of
- bee_rider 4y agoI was imagining a VW UI that basically allowed the instructor to walk around and "lean down" to indicate individual focus, but that might be unnecessarily skeuomorphic, maybe you could get 99% of the way there by just moving around a token like in roll20.