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The zoom option turned teachers into streamers :) There is some meat in that concept and it's an interesting problem that doesn't have a solid solve yet. I lo
by johnnymorgan 4y ago
The zoom option turned teachers into streamers :)
There is some meat in that concept and it's an interesting problem that doesn't have a solid solve yet.
I love remote work,learning,etc but for that free flowing of data in a group or one on one setting it lacks positional audio.
I can't whisper under my breath to the person beside me or break out with a small team and still have people near us hear the convo and maybe chime in.
Tip: stream the class and give them the YT link so they can ask questions. Not ideal but should work and you might find a new process in there.
Cheers
- bee_rider 4y agoIt is too bad COVID couldn't have waited, like, 5-10 more years, we might have had VR zoom by then.
- johnnymorgan 4y agoI don't see VR solving the issue per say, the tech is already there it's more a value prop issue, ie how to package it all together and make it work. Games like DayZ handle positional audio very well but a 3D engine is overkill when it's just audio that is missing. AR I think will fill this space over VR but time will tell. Imo a solid 2D layout with flexibility to 'move around' is all we need for UI. It's the audio rules that haven't really been mapped out outside of gaming I'm aware of
- bee_rider 4y agoI was imagining a VW UI that basically allowed the instructor to walk around and "lean down" to indicate individual focus, but that might be unnecessarily skeuomorphic, maybe you could get 99% of the way there by just moving around a token like in roll20.