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The correct answer is "it depends". You can imagine the raw C/C++ structs are exported in the binary save file, in which case separate builds, OS and compiler s
by sebazzz 4y ago
The correct answer is "it depends". You can imagine the raw C/C++ structs are exported in the binary save file, in which case separate builds, OS and compiler settings may cause those structs to be different to those of the Win32 build of the game.