3 ms·
> It’s always going to a substandard experience for latency sensitive games. Can’t change physics. Couldn't agree more, but personally I'm old and my days of p
by morbia 4y ago
> It’s always going to a substandard experience for latency sensitive games. Can’t change physics.
Couldn't agree more, but personally I'm old and my days of playing quake or CS1.6 are over so I don't care about latency. I totally understand streaming games is never going to cover all gamers though.
> I don’t see the problem with owning a physical machine for your back catalogue. There’s no real problems there that aren’t created by greedy companies.
My physical machine isn't in the same room as my TV and is far from portable.
Don't get me wrong, this isn't wouldn't be a lifechanging experience for me and I don't see this as a huge gap in the market. However if the tech behind Stadia was going to fit anywhere, leveraging an existing ecosystem felt like the best way.
- MichaelCollins 4y agoLatency isn't just about having a competitive advantage. Playing with high input latency is mentally fatiguing. Apple understands this; that's why they put so much effort into low latency touch controls. Touch control existed before the iphone but it almost always felt like crap until Apple figured out that reducing latency was key. Latency is the difference between merely usable and comfortable.
- NavinF 4y ago> My physical machine isn't in the same room as my TV Fiber DisplayPort cables are pretty cheap these days and can go across the house with 99%ile latency in the microsecond range (0.7ft/ns speed of light in fiber)