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First of all you need to stop with the personal attacks, it weakens your argument. Second, we’re not talking about unskilled players. We’re talking about playe
by voidwtf 4y ago
First of all you need to stop with the personal attacks, it weakens your argument.
Second, we’re not talking about unskilled players. We’re talking about players who intentionally seek to grief others. Players who want the game to end prematurely, or who use unfair assistive programs (cheats).
Your second point is a feature not a bug, IMO.
I want a mechanism that uniquely identifies players to prevent them from circumventing bans they’ve received for their bad behavior.
You keep turning this into a privacy problem. For you that may be the case, but for myself I want my multiplayer games to be able to uniquely identify players. You suddenly bringing to the extreme of “police state”, etc, does not help your argument.
Finally, you insist these problems are “over represented” yet don’t provide anything that addresses the problem I actually stated. Players using hacks/cheats are typically over represented, in games like Overwatch, League of Legends, DotA2, any team strategy game, there are a significant amount of selfish players who will grief there team because they did not get their way. The answer “well then play ranked”, is a non-answer because it implies that we should not be allowed to enjoy casual gameplay.
You seem quite adamant that people should be able to behave poorly, and bypass restrictions applied to them for their poor behavior. I’m curious why.
And lastly, I’ve never had to change a phone number because it was “blocked by something out of my control”. I’ve changed a users DID because they made the mistake of giving the number out to customers.