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Eye-tracking uses simple IR reflection sensors to follow the black dot of the pupil. It has no dependence on skin or iris color. It's been done for decades in p
by moron4hire 4y ago
Eye-tracking uses simple IR reflection sensors to follow the black dot of the pupil. It has no dependence on skin or iris color. It's been done for decades in psychological studies and doesn't require complex ML algorithms to do. Eye tracking is not a particularly hard thing to implement in hardware, it's just an added expense for dubious--very dubious--utility.
Probably the "best" use of eye tracking for modern VR systems is pretty much just reflecting the eye motion in avatars during VR teleconferencing sessions to give a more natural "face-to-face conversation" feel. Beyond that, things like eye-tracking as input and foveated rendering turn out to only be great on paper.
- charcircuit 4y ago>Eye-tracking uses simple IR reflection sensors Every VR headset with eye tracking uses actual cameras.
- sgtnoodle 4y agoThese days, wouldn't a camera sensor be considered a simple sensor? Optical mice use actual cameras too, they're just optimized for a very shallow focus, very high temporal resolution rather than spatial resolution, and sensitivity to IR. Do eye trackers need especially high spatial resolution, or RGB color?
- charcircuit 4y agoI was mainly referring to the power requirements.