4 ms·
Standalone headsets (like Meta Quest line) are much more interesting then PCVR which requires beefy PC, base stations and lot of cables and setting up. Paying
by mlajtos 4y ago
Standalone headsets (like Meta Quest line) are much more interesting then PCVR which requires beefy PC, base stations and lot of cables and setting up.
Paying $1000+ for a standalone headset might sound too ridiculous but when you understand that it is the whole computer, it is much more acceptable.
- ohgodplsno 4y agoAnd you expect Apple to put out a $300 device like the Quest ? Because this is the main subject. Paying $1000+ for a standalone headset, even if you can play Half Life Alyx in 4K is still not something that will reach any proper market adoption. Unlike a phone, which you can use at all times, a VR device requires a ton of space, requires buy-in from developers (Apple's current list of games and apps that support VR is... right, zero. Planning to run your game on Rosetta + MoltenVK ?), etc. It's not the whole computer. It's a computer that you can't really bring outside, that is heavily limited because haptics are still terrible (and will stay terrible). Do you expect people to bring their VR headset to starbucks ?
- intrasight 4y agoI do actually. We will all migrate from a 5" glass rectangle to smartglasses in perhaps 5 years.
- jayd16 4y agoWay too ambitious but maybe they'll be as big as a semi popular game console by then.
- towaway15463 4y agoI don’t think it’s that ambitious. Cambria is standalone, has colour pass through for mixed reality and has balanced the weight distribution better by using pancake lenses and putting the battery on the back. It will certainly be usable while sitting or standing still anywhere, although people will look at you weird if you do it in a coffee shop. It took Meta 3 years to get there from Quest 1 so I’d say given 5 years and some decent sales they could get it down to something that wouldn’t look too strange and would be comfortable enough to wear all day and would work while walking although I imagine that would pose similar risks as walking while using your phone. Instead of black rectangles we’ll be seeing ski-goggles everywhere.
- intrasight 4y ago>similar risks as walking while using your phone Much less risky than walking while looking at a phone. This will be a heads-up display after all. >we’ll be seeing ski-goggles everywhere Ski-goggle? That won't fly. I expect it'll be a slimmed down version of the Magic Leap 2.
- towaway15463 4y agoMaybe it’s just me but the magic leap 2 looks way dorkier than a good pair of ski goggles. You could probably make them look more like shield sunglasses if you prefer that vibe.
- intrasight 4y agoIt's not intended as a fashion accessory. But neither were smartphones. A co-worker had a Newton in 1994. We all thought it was the dorkiest thing we ever saw - him holding and looking at that thing. Little did we know.
- towaway15463 4y agoI’d argue that if you wear it, especially in a highly visible location like over your eyes, then it is a fashion accessory. Like a hat or glasses it may serve a purpose but that doesn’t negate the need for it to look good. Fashion will be vastly more important for mixed reality than it is for smart phones. A smart phone is more akin to a watch, fashion wise. You usually only see it when it’s being used. Mixed reality devices will be visible all the time and they will also mediate our social interactions with others.
- intrasight 4y agoI expect that there will be only half a dozen different models. They will all be bland and black. But to you point, they will support fashion accessories. Sort of like fashion smartphone cases. Some people will be fine with bland and black.
- jayd16 4y agoIf Apple put out a headset, surely you'd see a lot of support from Unity and unreal devs that 'just' have to do some platform porting. No small task but its not starting from exactly zero.
- ohgodplsno 4y ago>Unreal devs The same Unreal that Apple attempted to revoke the license for and that currently don't bother because the userbase is too small (and the VR userbase will be even smaller) ? Optimistic.