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>Any YouTube game video could have a button for 'play instantly, one click' that loaded an already running Stadia session into a game-state with the player in a
by TobyTheDog123 4y ago
>Any YouTube game video could have a button for 'play instantly, one click' that loaded an already running Stadia session into a game-state with the player in a fun spot. YouTubers could have been able to hand off controls of their game session to viewers.
This is very true, and it sounds really good on paper, but it seems like anything that attempts to transition content consumers to participants fail.
For example, Mixer had incredible low-latency technology and game integration, yet failed because (at least, I think) a lot of it was banking on that consumers would want to take control.
For me, at least, this would never be the case. If I'm watching my favorite Twitch streamer, I don't really want to play, I want to watch them play and see their reactions. If I wanted to play the game they're playing, I would do so (in fact, I just bought Railbound because I saw the Twitch streamer Atrioc playing it)
I think the line a lot of people have are small tokens of support (bits, donations, subscriptions), because many people don't want to be that involved.
- Ekaros 4y agoAlso there is the whole scaling issue. What if you have dozens, hundreds or even thousands of viewers who want to take control? That just seems unworkable. Actual stream interaction has to be build from ground up and even then it usually takes away from the game when not in place.
- skohan 4y agoI actually thought this was the most interesting part of the Stadia value prop. If they could have made gaming as ubiquitous as YouTube videos I don't see how they wouldn't win.