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> We saw the same thing happen with Eidos and Tomb Raider, but that didn't exactly usher in a new era of MacOS gaming. To be fair, Eidos and Tomb Raider didn't
by filoleg 4y ago
> We saw the same thing happen with Eidos and Tomb Raider, but that didn't exactly usher in a new era of MacOS gaming.
To be fair, Eidos and Tomb Raider didn't happen during M1 era, it was just a port for devices that were still using x86. Iirc Resident Evil devs explicitly called out working with M1 an what it brings to the table.
I agree though, we will see how it goes, somewhat impossible to tell how it is going to pan out. Could easily end up being just a one-off.
Realistically, I don't think it is going to usher in a new era of gaming on macOS, but I hope it will slowly move it in that direction. Similar to how it happened with Proton and Linux. It's been out for a while, but only somewhat recently (at some point in the past year or two) has it reached a critical mass on the market.
- smoldesu 4y agoProton and Linux work because everyone can contribute to them. Hell, Proton even ran on MacOS up through Mojave, but architectural changes prevented it from going any further. But, like you've said, there's dozens of allegories for why gaming doesn't work on MacOS. I guess we'll just have to see how (if?) Apple addresses that.