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You don't need to program Vulkan, just whoever writes your engine. If you need to write your own engine it's fine if you don't use Vulkan, but Unreal Engine and
by tpxl 4y ago
You don't need to program Vulkan, just whoever writes your engine. If you need to write your own engine it's fine if you don't use Vulkan, but Unreal Engine and Unity have supported Vulkan for a long time.
- pjmlp 4y agoJust like it supports all the other APIs, hence Vulkan's market relevancy isn't as much as Khronos makes it to be. Portable game code has survived with middleware for ages. Vulkan is basically a bullet point on the API plugin selection dialog.