4 ms·
You teach yourself UI/UX by applying knowledge from outside the field through design patterns and trial and error to actual projects. Understand the user data a
by ThomPete 4y ago
You teach yourself UI/UX by applying knowledge from outside the field through design patterns and trial and error to actual projects. Understand the user data adjust according, rinse repeat.
Understand business, understand programming sufficiently, learn how to understand data, learn how to observe and draw conclusions based on behavior, understand typography, color theory.
Avoid anything that says UX theory, design theory, design thinking, design psychology etc. Whatever relevance they have, it's already baked into the design patterns.
The biggest advice I have is find areas that don't have well established design patterns as that will normally be the areas you will have the ability to have the biggest impact.
This is my anecdotal +20 years experience making sure I stayed relevant.
- pazimzadeh 4y agoThat's good advice. Another one is to put yourself in the user's shoes and then lean in to your own laziness in order to come up with a UI that will delight the average user. Also, in the beginning don't worry too much about the difficulty of implementing your ideas. You won't come up with anything new if you are always thinking "that's too hard" or "that will take too long." You can always scale back your ambition at a later time, but it's important to be excited about your ideas. There are a few sites that follow this philosophy: http://flyosity.com/design-then-code/ http://flyosity.com/design-then-code/ https://designcode.io/ https://designcode.io/ Edit: Oh, and start prototyping the flow way before finalizing colors and so on. This is a great tool for it: https://principleformac.com/ https://principleformac.com/