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The game studio making Resident Evil series has announced just a week or two ago during their big presentation a native M1 port of Resident Evil VIII (the most
by filoleg 4y ago
The game studio making Resident Evil series has announced just a week or two ago during their big presentation a native M1 port of Resident Evil VIII (the most recent one), among many other things. And not only that, they actually talked about it quite a bit in detail, and even showed some actual footage.
Overall I agree with you though, this is literally just a single datapoint, and I cannot think of another one. But that seems like a solid start, especially since it is a legitimate AAA game, and they are doing it a year after the (very successful sales-wise) release. So they clearly are doing it for reasons other than just boosting up the initial sales by promising the moon. Looks like they genuinely believe they might make enough money with that M1 port.
- smoldesu 4y agoWe saw the same thing happen with Eidos and Tomb Raider, but that didn't exactly usher in a new era of MacOS gaming. Time will tell how successful Macs are for gaming, but I don't think the critical issue (the limitations of the software layer) has been fixed.
- filoleg 4y ago> We saw the same thing happen with Eidos and Tomb Raider, but that didn't exactly usher in a new era of MacOS gaming. To be fair, Eidos and Tomb Raider didn't happen during M1 era, it was just a port for devices that were still using x86. Iirc Resident Evil devs explicitly called out working with M1 an what it brings to the table. I agree though, we will see how it goes, somewhat impossible to tell how it is going to pan out. Could easily end up being just a one-off. Realistically, I don't think it is going to usher in a new era of gaming on macOS, but I hope it will slowly move it in that direction. Similar to how it happened with Proton and Linux. It's been out for a while, but only somewhat recently (at some point in the past year or two) has it reached a critical mass on the market.
- smoldesu 4y agoProton and Linux work because everyone can contribute to them. Hell, Proton even ran on MacOS up through Mojave, but architectural changes prevented it from going any further. But, like you've said, there's dozens of allegories for why gaming doesn't work on MacOS. I guess we'll just have to see how (if?) Apple addresses that.