4 ms·
I would almost view Proton as a risk factor for Vulkan as it discourages the devs to use cross-platform approaches. Much easier to write only for Windows and le
by ribit 4y ago
I would almost view Proton as a risk factor for Vulkan as it discourages the devs to use cross-platform approaches. Much easier to write only for Windows and let Proton folks to figure out the compatibility problems. This also results in Vulkan losing initiative and being forced to closely follow DX. I’m a bit worried that the way things are Vulkan is going to become “that API libraries use to emulate DX12 on Linux”…
- cma 4y agoVulkan works on Windows too though, so you can still write for Windows only, get support for both platforms through proton, and use Vulkan. And as a bonus you then work on Android if you do a bit of porting work later on, which can now support desktop shading models with Vulkan, while with a sufficiently old Direct X it may only let you more easily target Windows Phone...
- pjmlp 4y agoAs a bonus it might work on Android, if you got the extension soup exactly right, and mostly care about flagship phones. https://developer.android.com/about/dashboards https://developer.android.com/about/dashboards