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Is there an industry advantage to divesting from OpenGL and splitting into a device specific APIs with hugely overlapping features, yet I’m sure, an impedance m
by jonhohle 4y ago
Is there an industry advantage to divesting from OpenGL and splitting into a device specific APIs with hugely overlapping features, yet I’m sure, an impedance mismatch? Since most devs are targeting Unity or some other batteries included game engine, does it just not matter anymore?
- morelisp 4y agoThe total impedance matches of all device specific platforms you might target is often less than the impedance mismatch of just OpenGL vs. the real world.
- pjmlp 4y agoIt never mattered outside FOSS circles, in the 8 and 16 bit days every platform was a special snowflake, so the industry grew porting contractors, platform specialized studios and middleware. If you dive into something like Ogre3D, you will see that actual 3D rendering API is a tiny slice of the whole cake, let alone in something like Unreal.