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NERO Machine Learning Tournament
- pitiburi 15y agoYou, sir, have just stolen many many hours of my life. I am very thankful, this is awesome. My wife, on the other hand, doesn't know you but she hates you already.
- lucasmoellers 15y agoYeah, it is probably a good thing that there are less than two weeks to submit an entry.
- tansey 15y agoI've been working on OpenNERO this semester, along with Igor Karpov (lead dev), Adam Dziuk, Leif Johnson, and Risto Miikkulainen. The idea of this tournament is that you are training a population of evolving agents, each controlled by a separate artificial neural network. It's effectively a strategy game where you teach your networks how to react to different inputs (flags, enemies, friends, etc.). We'll then compete the teams against each other in a massive tournament.
- chlee 15y agoI worked on NERO 5 years ago with many of the same people as well.In fact, we were the first batch of [then] undergrads join the project. I am very glad to see that the project has continued and is still going strong.
- hesdeadjim 15y agoWow can't believe this is still going. I had a chance to work with the original creator, Ken Stanley, during a summer internship at a University of Texas media lab. We had a ton of fun training up teams of robots -- my favorite was making a team of cowards that would cower behind walls when they would see a turret. This project and the original used a variant of his rtNeat neural network software: http://nn.cs.utexas.edu/?rtNEAT http://nn.cs.utexas.edu/?rtNEAT Since then he's moved onto the University of Florida and created some new variants. One that is particularly interesting to me is cgNeat, for creating evolving, procedural content for games. It was used to evolve new weapons and particle systems for a diablo-like loot system for this game: http://gar.eecs.ucf.edu/ http://gar.eecs.ucf.edu/
- sukuriant 15y agoUniversity of Central Florida. I took a class under him. Stanley is an awesome professor and NEAT is my favorite style neural network model
- gujk 15y agoWhy not build a tournament around creating a useful product/analysis instead of winning a synthetic game?