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I get what you're saying, but if the gameplay/design doesn't support it in any way, it doesn't matter how good the story is. I feel like I went through it a li
by meibo 4y ago
I get what you're saying, but if the gameplay/design doesn't support it in any way, it doesn't matter how good the story is.
I feel like I went through it a little quick and then basically got softlocked at one of the later bosses in my first playthrough, since they take away all of your equipment when you die, which is supremely frustrating, and they won't let you buy any more supplies to prepare in that save since all of the shops are closed due to the boss... Must have given up after 15-20 tries and never touched it again.
- Jack000 4y agoI think I had this problem too, but got through it after a few tries. I strongly dislike mechanically hard video games but didn't find Nier particularly difficult. Most modern video games give me the feeling that I've played the exact same game before, just in lower resolution. Nier is one of the few that feels like it's doing something original.
- ElfinTrousers 4y agoSimilar here, lost interest after getting killed by that crane thing two or three times and getting sent back to the beginning to grind my way through a bunch of grind. Maybe I can find all the good parts cut together into a single video online: that sounds more attractive than slogging through the game version.
- Lammy 4y agoIf you ever pick it back up, try maxing out on HP-healing defense chips. There are chips that heal a set amount of HP per second, heal a percentage of damage dealt, heal a percentage of damage absorbed, etc, and you can use all of them at the same time: https://nierautomata.wiki.fextralife.com/Defense+Chips https://nierautomata.wiki.fextralife.com/Defense+Chips I had the same problem you describe and kept dying from just the gangs of hub-area mobs when I was extremely low-level. It was honestly a huge letdown at the time. The original NieR (story, not gameplay) was more influential and personally important to me than any other piece of fiction in any medium I can think of. It was never a popular or well-reviewed game, so the announcement of a sequel was a total shock and sent me into Automata with unreal levels of hype. Day 1 buy on PC despite the port quality (quickly fixed by fan patch!), but no matter how I approached it felt like the very basic act of playing the game was preventing me from “getting” Automata’s story. I knew I wouldn’t get a good experience just watching somebody’s longplay either, so I felt stuck. Then I stumbled on the Most Important Detail that was not obvious to me at all on my first (only, so far) playthrough: where to go to unlock additional chip capacity, and when the option to do so became available. I probably just missed a mention of it in a prior Bunker comm. The greyed-out expanded chip meter made it obvious it would be possible at some point, but I was too afraid of spoilers to look it up at that point in my playthrough. I found it by accident when I was walking around the Bunker trying to talk to all the Operators. (Thanks, 6O!) You have to visit the Bunker, walk around to the Maintenance Shop, and find the upgrade terminal on the far side of that room. Not hidden at all, but I didn’t figure this out until almost all the way through the initial [redacted] and am still not sure how early it becomes available. Maybe it is as soon as the Bunker itself is? idk, plus you have to play for a while to afford anything. Endless min-maxing possibilities open up after that, plus fresh incentive to leave no online player’s corpse unturned in the hunt for more and higher-level chips. Getting that chipped HP buffer gave me the breathing room I needed to actually get into the Platinum-style combat for the first time ever. I’d always admired the Bayonetta games/characters, but same problem with them minus the drive to push through it for story’s sake. Maybe I’ll eventually give them another chance too :) https://youtu.be/BZuIh6qqkaU https://youtu.be/BZuIh6qqkaU (TW: Tuber voice)