3 ms·
>honestly don't think it's coming through to people just how limited the Switch hardware really is I honestly don't understand why say Apple doesn't stick a fe
by chaosbolt 4y ago
>honestly don't think it's coming through to people just how limited the Switch hardware really is
I honestly don't understand why say Apple doesn't stick a few buttons to something like the ipod touch in iphone 13 pro max format and call it a console, what makes porting games to the Switch harder than to the iConsole (iPhone) for example? They already have the store, the brand name, the OS and the chips now? sure the videogame market is less profitable than say removing the 3.5mm jack then selling the awful sounding earpods for 150$, but more money is more money no?
- Macha 4y agoSwitch gamers pay €50-70 per game, iPhone gamers pay €0-€3. This incentivises making the current kind of simplistic, low dev cost, high microtransaction potential titles, which don't rely on console controls. Given e.g. Nier being a buy-once narrative experience, it's hard to see how they would make ROI in a mobile ecosystem
- reflexco 4y agoApple managed to raise the price of everything they sell compared to their competitors by raising the bar for quality. They could do this to software too. For me seeing an iPhone game priced at $20 or more is making me more likely to try it, not less. What stops many people from playing mobile games is time and quality tolerance, not money.
- Macha 4y agoApple are largely the ones who pushed down the ASP to begin with. I think my reflection of mobile games before I gave up on the whole market was similar to you, but the platforms are pretty much happy profiting off the stream of gacha transactions more than the bursty hits of AAA games.