6 ms·
It takes time for the game to develop it's story. In fact, the story doesn't even get very interesting until the second play through. But that is when it become
by sali0 4y ago
It takes time for the game to develop it's story. In fact, the story doesn't even get very interesting until the second play through. But that is when it becomes exponentially better than probably 95% of all other games.
I read a ton of fantasy and fiction, and would say this game is a really unique story. You haven't even gotten a taste of it, you should really not judge the players who've enjoyed it.
- dmitriid 4y ago> It takes time for the game to develop it's story. How long of a time? > the story doesn't even get very interesting until the second play through I couldn't trudge through even once, how can I get to a second play through? :) > You haven't even gotten a taste of it So, to "get a taste of it" I need to a) play an unspecified long time and b) preferably two times > this game is a really unique story Robots have feelings and souls? Nothing is what it seems? Humans are the bad guys? With a few twists telegraphed two hours before they happen?
- s-lambert 4y agoIt takes ~30ish hours to get endings A,B,C,D,E; realistically they're 3 story chapters, with the 3rd chapter having 3 different endings. For a typical JRPG that isn't anything out of the norm, I would say the story gets interesting halfway through the first chapter and gets continually better in the 2nd/3rd chapters. The main theme of the game is one only a game could have and it's nothing boring like "robots have feelings". >Robots have feelings and souls? Nothing is what it seems? Humans are the bad guys? With a few twists telegraphed two hours before they happen? These aren't even the twists in Nier Automata, these are surface-level readings of the story from the first few hours of the game. Although, humans are the bad guys isn't even in the game at all, the humans are long dead. Which I thought was one of the more obvious story twists.
- dmitriid 4y ago> I would say the story gets interesting halfway through the first chapter and gets continually better in the 2nd/3rd chapters. Which chapter is robot village and Beuvoir? > These aren't even the twists in Nier Automata, these are surface-level readings of the story from the first few hours of the game. So, again, how many hours do I have to sink into the game before it becomes anything but a boring and predictable?
- hhjinks 4y ago>Which chapter is robot village and Beuvoir? Chapter 1. Roughly 1 hour into the game, if you play it for the story. Quitting at that point is like quitting The Fellowship of the Ring because you "predicted" that the Hobbits would leave the Shire.
- dmitriid 4y agoIt definitely took me more than an hour. It's possible I've gotten further? I just don't remember exactly where I left it because there's barely anything there to remember. Xbox profile tells me I've got 20 hours played, 20% achievements obtained, 7 endings acquired.
- dmitriid 4y agoTo add to that data point, I'm looking at my achievements. Its probably not a great way to measure progress but still: - Creation and Insurrection. Complete the alien ship. 23,21% players have this achievement - We Await Your Next Visit. Complete the amusement park ruins. 28,60% players have this achievement - It's a Healthy Baby Boy! Complete the desert area. 32,26% players have this achievement - Ruler of the Deep. Complete the flooded city. 18,33% players have this achievement For a game where "every action and beyond has its meaning", "unique storytelling", "the deepest game in its decade" etc. only perhaps a third of all players achieve even the most basic of objectives and probably give up soon after. I can't even imagine an actual storytelling game that would fail to present any semblance of an engaging story 20 hours in.
- hhjinks 4y ago>Robots have feelings and souls? Nothing is what it seems? Humans are the bad guys? With a few twists telegraphed two hours before they happen? This is funnier than you realize. First off, the game pushes those assumptions in your face to serve the greater narrative. Secondly, exactly those points, alongside "the game isn't deep just because it namedrops famous philosophers," are the most common critiques of those who didn't engage with the plot beyond the absolute surface. Automata demands a lot from the player if they want to get to its core. You can turn off your brain and enjoy the spectacle, but you'll miss what makes it great that way.
- dmitriid 4y agohttps://news.ycombinator.com/item?id=33047849 https://news.ycombinator.com/item?id=33047849