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I just want to add to this. I'm a graphics programmer in the gaming industry and for the last few years my main focus has been performance. The games I work on
by Agentlien 4y ago
I just want to add to this. I'm a graphics programmer in the gaming industry and for the last few years my main focus has been performance. The games I work on are games targeting all consoles, but my main focus is largely getting the switch version to look decent and still run well.
I'm exaggerating a bit but my experience is roughly that you can throw almost anything together and it will work flawlessly on a PS5 and Xbox Series X|S. Go through it and clean up the obvious unnecessary wastes of performance and it will run smoothly on PS4 and Xbox One. But Switch... getting the same thing to run on Switch generally involves lowering resolution, decreasing texture sizes, removing tons of set dressing, cutting several post process effects, and replacing a lot of shaders with cheaper alternatives which hopefully look good enough that people don't notice the difference thanks to the lower resolution.