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> Then you showed up conflating dynamic portals with compile-time map rendering, I did not. Reread. "Dynamic Portals" as you term them are nothing more than t
by jasonwatkinspdx 4y ago
> Then you showed up conflating dynamic portals with compile-time map rendering,
I did not. Reread.
"Dynamic Portals" as you term them are nothing more than the combination of a transformation matrix and a screen space clipping region in the context of a recursive approximate depth first renderer, a combination that was utilized by MANY MANY games before the one you're apparently cheerleadering. And this is exactly what I'm talking about, but you're failing to catch the specifics of what I'm actually saying out of apparent defensiveness over this one game.
- hypertele-Xii 4y agoYou still don't understand what a dynamic portal is, what it does, or why it's distinctly more useful than compile-time portals. You are still stuck repeating "renderer", even though rendering is still not the topic of discussion here. No amount of recursive matrix transformations will net you the gameplay design space of actual dynamic portals.
- jasonwatkinspdx 4y agoedit: nevermind, it's just not worth trying