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Why are you arguing like a lawyer instead of coming up with a valid point for me to rebuke? Obviously I was referring to just the general notion of people sayin
by dbttdft 4y ago
Why are you arguing like a lawyer instead of coming up with a valid point for me to rebuke? Obviously I was referring to just the general notion of people saying racist stuff in chat. It's no the end of the world when that happens.
Saying that you find the game less enjoyable when people say racist shit just makes you sound like an annoying person.
The fact that you brought up racism and then used this strawman of "game being disrupted" is actually hilarious and shows what a thin spine you have.
- akerl_ 4y agoMy point feels pretty clear: Blizzard is doing this to raise the effort required for people to evade bans by making new accounts. People get banned for cheating, for being disruptive in chat, or for throwing games on purpose. I support this decision by Blizzard, because those things make the game less fun to play. No straw men here, and racism is only in the thread because it’s a common example of people being disruptive in chat.
- dbttdft 4y agoWell congratulations, you prevented 0.01% of "bad things". I've been gaming for 20 years on competitive FPS. Cheating is a tiny issue. 99% of cheating reports are bogus.
- ryz 4y agonot true. cheating is a HUGE issue in competitive games. call of duty also requires you to validate your phone number and they have a kernel-level anti-cheat called ricochet. games like tarkov are swarmed with chinese cheat accounts and undetectable radar cheats. there are monthly cheat subscription services where you pay hundreds of dollars for access to sophisticated aimbots, etc. counter-strike employs sophisticated frame-by-frame anti-cheat heuristics analyzing shot and input patterns, they have a system in place where good actors can review cases of alleged cheating (called overwatch) AND they ALSO require you to validate your phone number if you want to play comp matches. games like r6 siege and apex legend employ similar systems. stop pretending “cheating is a tiny issue”. either you don’t play competitive games as you claim or you have no idea what you are talking about.
- dbttdft 4y agoCheating is a tiny issue as in, its still rare. It's more rare than bugs in your typical shoddy post-2000 game. Any competent gamedev can deter it easily. Since they are deterring it, its rare for you to encounter a cheater. Remember, we're primarily concerned about general games here, not specific high ranked matches. Those are the _only_ place that any sort of extra validation would even start to be acceptable. All that matters for casual games is that the company actively does something to minimize cheating. Identity verification is not a way to do this as it is not an active measure. It just puts one hoop for people to jump through. More useful is to do typical statistical analysis as that will catch 99% of actual impactful cheating (subtle cheating doesn't matter much since the average player won't be able to tell the difference anyway) and rinse and repeat. Nice job using in-kernel a/c to claim how advanced the problem is. When those came out 20 years ago, it was just a few small patches to bypass them. Even some of them were still only signature based so you could just change the signature of your cheat and bypass it. But I'll stop here since you don't seem to comprehend the concept of cat-and-mouse nor the fact that pursuing it to the end just makes the game unplayable for innocent players. Yes, I know some games requires phone verification to play at all, and I'm against that. My initial reaction to this thread was "um we are just now caring about this? they're moving onto photo ID now, which creates real life fraud problems". Gee I can't wait until game devs start stealing my ID and the subsequent "fix" of using a trusted third party that's also abusive and blocks me from multiple games because they have monopoly, and has integration bugs causing the game not to work at all if I press the wrong button on their web page embedded into the game.