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I mean the real-world social aspect of the game - from eSports tournaments to casual/competitive play. Even the conversation we're having now. How others interp
by branon 4y ago
I mean the real-world social aspect of the game - from eSports tournaments to casual/competitive play. Even the conversation we're having now. How others interpret gaming as a whole. A social system is created where only certain kinds of behavior is acceptable, and disputes are arbitrated by the platform-holder. When those disputes are won or lost, the platform-holder presumably will attempt to take action against individuals - not IP addresses, emails, or usernames.
We've already established that it's not really a game (seems more like a sport), so whether it's a win for video gaming or not is irrelevant to my thinking, though I do tend to agree with regards to the actual in-game communication mechanics.
Footnotes are used to call attention to idiosyncrasies in written communication so I used one here, similar to how I described another sentence of mine as sarcastic in an earlier comment - just trying to be fair :)