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> Now, increasingly, the context seems to be that it's unacceptable/unfair for some reason. This feels wrong to me. The context in which "smurf" is used these
by filoleg 4y ago
> Now, increasingly, the context seems to be that it's unacceptable/unfair for some reason. This feels wrong to me.
The context in which "smurf" is used these days is very different. But if you try to look at it from the original MMO definition of that term, that would explain why it might feel wrong to you.
In an MMO, people refer to using many characters on one account as smurfing. That's not the case with competitive multiplayer games, where it refers specifically to using a separate account to get (initially) put in a matchmaking pool with lower-skill people, in order to "have fun" obliterating them. As opposed to playing with people of your skill on your regular account with a calibrated MMR.
In an MMO, having a smurf doesn't ruin anything for anyone else. It is just a way to play a different character class, how else is a person supposed to do it? Asking users to restrict themselves to playing only one character class (e.g., mage) forever out of many available in the game is just strange. You still have to level up that smurf character, collect appropriate gear, etc.
In a competitive multiplayer game, like CSGO/League of Legends/Overwatch, etc., none of this is the case. You can play any character on one account. You aren't expected to play one character forever, that would make zero sense in a game like League. What smurfing refers to here is existing players with high MMR creating a separate fresh account, and tearing through new players (because new accounts, rightfully, get placed in a lower MMR matchmaking pool, along with other new players). It is basically an equivalent of Mike Tyson disguising himself perfectly to look like a newbie, and then going to a local boxing gym and just beating everyone there within an inch of death in the ring.
This is the context in which smurfing is being discussed these days as a negative, and I agree with this stance. Your example of smurfing in an MMO, however, is perfectly valid and causes no harm, so it is totally fine.
- q-big 4y ago> What smurfing refers to here is existing players with high MMR creating a separate fresh account, and tearing through new players (because new accounts, rightfully, get placed in a lower MMR matchmaking pool, along with other new players). Considering the example that you just gave, the word "rightfully" in "because new accounts, rightfully, get placed in a lower MMR matchmaking pool, along with other new players" is exactly the bug in the game code that enables smurfing. If such new players with win streaks far above than what is to be expected by their level ranked up very fast (and if they are not that good, get thus "picked apart"), smurfing "to have fun killing some low-level players" would be impeded by a lot.
- haswell 4y ago> is exactly the bug in the game code that enables smurfing. Not really. A smurf who doesn’t lose will quickly rise to their appropriate rank and stop being a “problem”. > If such new players with win streaks far above than what is to be expected by their level ranked up very fast This is generally exactly what happens. But unfortunately it doesn’t prevent smurfing and is trivial to get around by simply losing placement matches and throwing just enough games to keep the winrate low enough to stay in the given rank the smurf wants to play in. They screw over the other team when they’re playing to win. They screw over their own team when they need to lose. The only people having fun in these scenarios are the smurfs, and maybe their followers. The only truly effective tool right now is a ban. And this is why measures to prevent ban evasion (like requiring a phone number) are on the table. I don’t know what the ideal solution is, but do know that Blizzard has been trying to address this in various ways for awhile, with somewhat limited success.
- filoleg 4y ago> If such new players with win streaks far above than what is to be expected by their level ranked up very fast (and if they are not that good, get thus "picked apart"), smurfing "to have fun killing some low-level players" would be impeded by a lot. That just tells me you haven't had much experience with this. You are correct, if they keep going on those massive win streaks, they will grow out of that new player MMR soon enough. You know what's the simplest and most common workaround to this? Just tank a few games in a row intentionally by doing nothing or playing poorly on purpose. It is even more annoying to deal with than with someone who is tearing through low MMR on a massive winstreak, because you can at least theoretically (but unlikely) beat those players. Cannot really win a game when your teammate plays poorly on purpose or doesn't do anything at all.