3 ms·
Don't you sign into Rockstar Launcher / Social Club with a Rockstar account in order to play online? Can he not just log into the same game, same launcher, same
by branon 4y ago
Don't you sign into Rockstar Launcher / Social Club with a Rockstar account in order to play online? Can he not just log into the same game, same launcher, same account on PC and pick up where he left off?
I've played RDR2 singleplayer and I get a prompt about cloud saves every time I launch the game on a new PC.
If he's playing multiplayer, this should be even easier. Rockstar should have the savedata.
- paulmd 4y agoStadia doesn't go through Rockstar Launcher. Stadia itself is the platform here, Google required custom-rebuilt versions of all these games for linux and for the stadia environment.
- branon 4y agoYikes. If Google required custom builds of games, it seems like they ignored a lot of what's happening in the rest of the industry. Proton is free, open-source, and strives for compatibility with Windows games. Could have used that. They still get vendor lock-in either way (because you have to stream from _somewhere_) so making it worse in this fashion doesn't achieve any particular goal that I can see.
- tristor 4y ago> so making it worse in this fashion doesn't achieve any particular goal that I can see. I can see at least three goals it achieves: 1. It helped to establish the superiority of Google engineering (in the minds of Google engineers), e.g. "We can do it better because we're Google." 2. It helped somebody (or multiple somebodies) in Google get promoted. 3. It signaled to the market that even as a new entry into the gaming market that Google has a big stick to wield and publishers/developers will have to bend to their will, and /will/ do it.
- bhaney 4y agoWas Proton viable back when Stadia was built?
- sofixa 4y agoStadia was released in 2019, while Proton came out in Alpha in mid-2018. It's highly unlikely it was available to Google when they started developing Stadia. Furthermore, controlling the full platform has enormous advantages in terms of scalability, low-latency streaming and control.
- awill 4y agoand enormous disadvantages. Like costing hundreds of millions of dollars to build, and on top of that, spending hundreds of millions in payouts to studios to port their games. The hubris to go ahead with something like this....
- sofixa 4y agoIf it had worked, it would have massively paid off for everyone (Google and studios alike). Studios already have to develop special versions for the different consoles and PCs, what's one more? Google just needed to keep at it, invest more money (it's not like they don't have billions laying around) to bring studios in, and send strong signals they're serious (like promising to refund everyone in case of shutdown).
- rcoveson 4y agoOof. Sounds like this poor fellow hitched his stagecoach to the wrong hoss.